Optimizing 3D Character Creation For Game Performance

31 May

Authors: Abhay Urkude

Abstract: This paper will take a look at the optimization of 3D character creation for game performance and will focus on low-poly modeling as well as the most efficient texturing techniques. It explores a method that allows artists to keep the visual quality while reducing the polygon count and texture resolution, which permits the high performance of games, particularly mobile and low-end devices. The work makes use of real-world examples and project experience to discuss practical workflows and industry-standard tools.